Post by Ingway Desmodius on Apr 22, 2009 3:40:57 GMT -5
Name: Ingway Desmodius
Description: Stands about 5' 6'' and weighs about 135 pounds. Ingway's build is muscular but lean. His hair, a bright gold, hides beneath his trademark billowy brown hat, accented with a large feather. Commonly wrapped in his brown cloak, it hides the sight of a brown and gold abdominal guard, and the purple sash-like belt that accents his off-white billowing pants, further adorned by black knee-high socks and deep golden slipper-like shoes.
Occupation: Thief/Treasure Hunter
Age: 29
Personality: Being a man with a knack for whispering sweet nothings and coming out on the winning end, Ingway is as charismatic as he is self assured. Confident in his skills and knowledge, he's ever eager to depart to his next location and big heist. Though he may come across as brash and instinctive at times, Ingway is not stupid or naive when it comes to dangerous situations. Being perceptive and reflexive, he manages to strategize on the fly and has yet to be caught, due to his sly nature. And though good with people, Ingway is well aware of his job and how poorly it works with interacting socially, so his charismatic influence is more of a skill than a personality trait.
Alignment: Neutral
Equipment:
- Fabled Fortune: Dagger said to impart luck on it's wielder. Always sits sheathed at Ingway's waist.
- Legion: Gauntlets that allow Ingway to produce blades of arcane energy and control their movements through various arm/hand motions, i.e. clapping, finger snapping, arm waving. Blades do no physical damage, but can explode and disrupt bodies natural energies, leading to fatigue, if not collapse.
- Alles Fräser: A scythe whose blade can fan out like a claw, and is capable of cutting through all non-magical materials.
- Kusanagi and Yagami: Great sword that can split into 2 single edged blades capable of generating, respectively, wind and fire.
- Sturmhimmel: 2 rings worn on the middle fingers that, when touched, create a strand of arcane energy that can be loosened like an arrow.
Combat: Relying on speed, acrobatics, versatility and the element of surprise, Ingway fights like most would suspect a thief to fight, but it is only when he is directly confronted that he shows the full extent of his combat skills. Using self taught combat techniques, Ingway tries to catch opponents off guard by utilizing his speed and rapidly switching weapons in melee, or tries to manage ranges through his glyphs and ranged weapons to prevent opponents from ever getting into melee combat, whichever strategy allows his opponent fewer chances to hit him.
Magic: A complex systems of glyphs allows for the dematerialization of object which can later be rematerialized from a pocket dimension via conjuration of certain glyphs. The magic is limited in what can be stored in term of weight and size. Frightfully heavy or large objects cannot be stored. The limitations continues with the inability to store living matter, such as plants, animals, humans, etc. Items captured by this magic remain in a state of null-time where weapons won't rust, food won't spoil, and any other effects time would have are held void. The Glyphs must be constructed with the hand, but can be projected beyond the hands up to a range of 30ft, and need not be activated right away. Ingway can also forcibly eject the object either partially or all the way out of the glyphs, allow him to either launch projectiles, or have weapons thrust themselves out part way to attack.
Flaws: Can be a bit avaricious at time, causing the prospect of finding a rare artifact or item to cloud his otherwise lucid judgment. Also, does not possess a strong constitution or any real armour to protect him, so though hard to pin down in a fight, several well placed blows will often take the fight out of him in short order.
History: Having spent the better part of his childhood being taught in the ways of archeology, Ingway grew up with his future predetermined by his father, Ingval. Being a strict man, Ingway was offered no choice in the matter and eventually became a archaeologist with little to show for his years of hard work.
Being unsuccessful in the way archeology, he was cast out by his father as a disgrace and a failure, left with only his wits to keep his alive. Having no home to go to, he ventured from place to place until he came across a rumor of ruins that held great treasure in Vuoto near Krustallos. Having little to lose, Ingway set a course in hopes that the discovery of these ruins would provide him with the fame required to return home.
Eventually Ingway discovered the rumored ruins and proceeded to explore them with great fervor. To his surprise, the ruins belonged to an ancient cult that practiced a magic art they called "The Glyph of the Void." Taking days to study his finding, Ingway realized the possibilities with the use of this ancient art and sought to learn it.
After having learned the magic enclosed with the ruins walls, he caved the ruin making sure the secrets would never be found again. Upon leaving Vuoto, Ingway cast off his title of archaeologist and his last name, becoming a thief and replacing his last name with that of the cult; Desmodius.
In recent time, Ingway has gone into employment under Sigmund Dezmar, becoming a effective supplier of information and items for the man, but not of course without proper recompense.
Description: Stands about 5' 6'' and weighs about 135 pounds. Ingway's build is muscular but lean. His hair, a bright gold, hides beneath his trademark billowy brown hat, accented with a large feather. Commonly wrapped in his brown cloak, it hides the sight of a brown and gold abdominal guard, and the purple sash-like belt that accents his off-white billowing pants, further adorned by black knee-high socks and deep golden slipper-like shoes.
Occupation: Thief/Treasure Hunter
Age: 29
Personality: Being a man with a knack for whispering sweet nothings and coming out on the winning end, Ingway is as charismatic as he is self assured. Confident in his skills and knowledge, he's ever eager to depart to his next location and big heist. Though he may come across as brash and instinctive at times, Ingway is not stupid or naive when it comes to dangerous situations. Being perceptive and reflexive, he manages to strategize on the fly and has yet to be caught, due to his sly nature. And though good with people, Ingway is well aware of his job and how poorly it works with interacting socially, so his charismatic influence is more of a skill than a personality trait.
Alignment: Neutral
Equipment:
- Fabled Fortune: Dagger said to impart luck on it's wielder. Always sits sheathed at Ingway's waist.
- Legion: Gauntlets that allow Ingway to produce blades of arcane energy and control their movements through various arm/hand motions, i.e. clapping, finger snapping, arm waving. Blades do no physical damage, but can explode and disrupt bodies natural energies, leading to fatigue, if not collapse.
- Alles Fräser: A scythe whose blade can fan out like a claw, and is capable of cutting through all non-magical materials.
- Kusanagi and Yagami: Great sword that can split into 2 single edged blades capable of generating, respectively, wind and fire.
- Sturmhimmel: 2 rings worn on the middle fingers that, when touched, create a strand of arcane energy that can be loosened like an arrow.
Combat: Relying on speed, acrobatics, versatility and the element of surprise, Ingway fights like most would suspect a thief to fight, but it is only when he is directly confronted that he shows the full extent of his combat skills. Using self taught combat techniques, Ingway tries to catch opponents off guard by utilizing his speed and rapidly switching weapons in melee, or tries to manage ranges through his glyphs and ranged weapons to prevent opponents from ever getting into melee combat, whichever strategy allows his opponent fewer chances to hit him.
Magic: A complex systems of glyphs allows for the dematerialization of object which can later be rematerialized from a pocket dimension via conjuration of certain glyphs. The magic is limited in what can be stored in term of weight and size. Frightfully heavy or large objects cannot be stored. The limitations continues with the inability to store living matter, such as plants, animals, humans, etc. Items captured by this magic remain in a state of null-time where weapons won't rust, food won't spoil, and any other effects time would have are held void. The Glyphs must be constructed with the hand, but can be projected beyond the hands up to a range of 30ft, and need not be activated right away. Ingway can also forcibly eject the object either partially or all the way out of the glyphs, allow him to either launch projectiles, or have weapons thrust themselves out part way to attack.
Flaws: Can be a bit avaricious at time, causing the prospect of finding a rare artifact or item to cloud his otherwise lucid judgment. Also, does not possess a strong constitution or any real armour to protect him, so though hard to pin down in a fight, several well placed blows will often take the fight out of him in short order.
History: Having spent the better part of his childhood being taught in the ways of archeology, Ingway grew up with his future predetermined by his father, Ingval. Being a strict man, Ingway was offered no choice in the matter and eventually became a archaeologist with little to show for his years of hard work.
Being unsuccessful in the way archeology, he was cast out by his father as a disgrace and a failure, left with only his wits to keep his alive. Having no home to go to, he ventured from place to place until he came across a rumor of ruins that held great treasure in Vuoto near Krustallos. Having little to lose, Ingway set a course in hopes that the discovery of these ruins would provide him with the fame required to return home.
Eventually Ingway discovered the rumored ruins and proceeded to explore them with great fervor. To his surprise, the ruins belonged to an ancient cult that practiced a magic art they called "The Glyph of the Void." Taking days to study his finding, Ingway realized the possibilities with the use of this ancient art and sought to learn it.
After having learned the magic enclosed with the ruins walls, he caved the ruin making sure the secrets would never be found again. Upon leaving Vuoto, Ingway cast off his title of archaeologist and his last name, becoming a thief and replacing his last name with that of the cult; Desmodius.
In recent time, Ingway has gone into employment under Sigmund Dezmar, becoming a effective supplier of information and items for the man, but not of course without proper recompense.