Post by Seigmand Dezmar on Jun 30, 2009 3:05:57 GMT -5
Hey there guys and girls alike. So, I'm going to be touching on some sensitive subject matter and I may step on some toes with what I going to say. That being said, anything that is said that you may take personally is NOT DIRECTED AT YOU!!! If for some reason you feel I'm jabbing my finger at you while I comment on this, then my apologies.
So we all know that we use many different methods to direct our story, both that of our individual characters and the main plotline. One of these major methods is our battles. Whether attempting to settle an old score, facing a new foe, or just an excuse to show off some cool moves, almost all of us need to rely on combat at one point or another.
With this being said, I would like to make a few suggestions that I feel could help the overall experience when it comes to battles. This is of course an open thread so feel free to voice your opinion on these suggestions.
1)Please guys, no hidden powers. The profiles for me at least are a handy go to spot to find exactly who I'm fighting and what they can do. So it can be more than a little frustrating when suddenly people are pulling moves out that seem to be totally out of the blue. I'm not saying you have to detail every single attack you have, but if you have a transformation, list it. Is your weapon's magical, then list it and what it lets you do. And remember, the more detailed you are the better it is for everyone. Merely saying, "I can transform and get more power" is adequate, but as you add to it with physical descriptions or what GETS powered up when you transform it's easier to visualize. This brings me to my next point.
2)I've seen everyone on this board has the skill and ability to write vivid sentences that help convey how a character moves, speaks or acts. When it comes to dialog or inner character thoughts we get a better picture of exactly who your character is the more descriptive you are. The same can be said for when you fight. It can be really easy to fire off a quick and simple explanation for how your character blocks an attack and counters and have it make sense to you because you can see it unfold in your mind. The rest of us though sometimes need just that extra bit of written word to not only understand what your character did, but to appreciate it ourselves. When a multi leveled attack comes at someone and they reply with, "[insert name] dodges the attack swiftly before leaping towards his foe with an strike" the other person has got to wonder; how'd they just dodge it so easily? If an attack is fired from long range and you merely dodge it and attack with a close range strike, then how'd you get up close so fast? It's things like these that really help flesh out a good solid fight.
3)I'm not sure if anyone has done this or not, but if a battle ends on the essential defeat of one party, and this is the kind of fight where both sides are looking to kill the other, than please have a solid reason for why the defeated person doesn't die. I'm sure we've all seen our share of animes where the main character gets horribly beaten by the major villain only for the guy to just kind of walk away like he got bored or something, thus leaving the main character the chance to get stronger and eventually beat the same villain later. There are a ton of much better reasons for a fight to end before the hero can end a villain's life or vice versa. A few examples;
-a new fighter enters the battle
-the person never actually wanted to kill the person but merely wanted something they possess in which case say what
-someone heals the weakened fighter, putting him in an advantage over the opponent
-something more important comes to the stronger fighters attention and they must attend to it in which case say what
-the stronger foe believes you beneath him and sends minions or something weaker to "finish off" the beaten warrior
Like I said, these are all sensible reasons for a life and death fight to be postponed or ended but not the other guy saying, "You aren't worth killing" or "I want to see you get more powerful" because real villains with an end goal don't want their enemies alive.
4) This here is where I'll probably get the most flak for this post, but I believe it needs to be said. There are a few moves, no doubt inspired by the very animes we all love that are totally cool to watch. The problem is that a few of these are what I would dub, "Mary Sue attacks". They're unfair, completely disregard the other fighter's skill level, or worst of all seem like a really cheap and anticlimactic way to end a fight. Before I go any further, I'm not saying that no one should do these. Just that a pm should be sent to the other player before you say your character does these.
a) The warp behind: it's one thing to dodge an impressive attack your foe just sent your way. It's another to dodge the attack, then do something to move behind them with such speed that you catch their flank completely unguarded, basically saying your character is too fast for the other person to even see you. Teleporting is a different matter if anyone does this, but if your character can just run or jump fast then it can be annoying to just assume that.
b) The "I win" move: you know the one. It's that move a character does where they wind up in front of yours with their weapon pressed right against your body in such a way that says, "I just killed you, except I held back for whatever reason". Again, this is one of those moves that completely ignores the other character's skill and ability, essentially saying that the other one is stronger and better than yours. Worse yet you can't get out of a move like that as the person is essentially a mili-second away from killing you.
c)The near death power up: this is more of an anime cliche that makes no sense outside of the genre. Again, if you have in your profile some sort of move or attack you can only do when you're near death, that's fine. But having a character beaten within an inch of their life only to get up and be stronger than before is annoying, nonsensical and well, uncreative. The same can be said for the flashback influenced epiphany where the person remembers something about their past or something their master says as they lie on the floor bleeding out, thus giving them the insight to do a super move they could never do before.
I guess what I'm saying by and large is that a battle is like any other thread. We need communication from start to finish. What do you want to accomplish with this fight? Who should win, if anyone? If someone is going to almost die, then what will spare them? I understand that we all love our characters and want to see them at their best; triumphant and strong. Yet we also need to remember that there's always someone stronger, and that should they find themselves in a battle against a more powerful foe, it can't end in a tie or a tit-for-tat styled encounter. Someone in most cases has to lose and most of our fights ARE life or death encounters, especially as the big Sumata vs Heroes battle is none too far from happening on Earth.
So end points. Sorry for the length, but for any tolerant enough to read this send your own thoughts on this. I only ask that no one gets into any specifics. No referencing specific threads where someone did something; that's just going to end badly. That being said, thanks forhearing reading my thoughts on this.
So we all know that we use many different methods to direct our story, both that of our individual characters and the main plotline. One of these major methods is our battles. Whether attempting to settle an old score, facing a new foe, or just an excuse to show off some cool moves, almost all of us need to rely on combat at one point or another.
With this being said, I would like to make a few suggestions that I feel could help the overall experience when it comes to battles. This is of course an open thread so feel free to voice your opinion on these suggestions.
1)Please guys, no hidden powers. The profiles for me at least are a handy go to spot to find exactly who I'm fighting and what they can do. So it can be more than a little frustrating when suddenly people are pulling moves out that seem to be totally out of the blue. I'm not saying you have to detail every single attack you have, but if you have a transformation, list it. Is your weapon's magical, then list it and what it lets you do. And remember, the more detailed you are the better it is for everyone. Merely saying, "I can transform and get more power" is adequate, but as you add to it with physical descriptions or what GETS powered up when you transform it's easier to visualize. This brings me to my next point.
2)I've seen everyone on this board has the skill and ability to write vivid sentences that help convey how a character moves, speaks or acts. When it comes to dialog or inner character thoughts we get a better picture of exactly who your character is the more descriptive you are. The same can be said for when you fight. It can be really easy to fire off a quick and simple explanation for how your character blocks an attack and counters and have it make sense to you because you can see it unfold in your mind. The rest of us though sometimes need just that extra bit of written word to not only understand what your character did, but to appreciate it ourselves. When a multi leveled attack comes at someone and they reply with, "[insert name] dodges the attack swiftly before leaping towards his foe with an strike" the other person has got to wonder; how'd they just dodge it so easily? If an attack is fired from long range and you merely dodge it and attack with a close range strike, then how'd you get up close so fast? It's things like these that really help flesh out a good solid fight.
3)I'm not sure if anyone has done this or not, but if a battle ends on the essential defeat of one party, and this is the kind of fight where both sides are looking to kill the other, than please have a solid reason for why the defeated person doesn't die. I'm sure we've all seen our share of animes where the main character gets horribly beaten by the major villain only for the guy to just kind of walk away like he got bored or something, thus leaving the main character the chance to get stronger and eventually beat the same villain later. There are a ton of much better reasons for a fight to end before the hero can end a villain's life or vice versa. A few examples;
-a new fighter enters the battle
-the person never actually wanted to kill the person but merely wanted something they possess in which case say what
-someone heals the weakened fighter, putting him in an advantage over the opponent
-something more important comes to the stronger fighters attention and they must attend to it in which case say what
-the stronger foe believes you beneath him and sends minions or something weaker to "finish off" the beaten warrior
Like I said, these are all sensible reasons for a life and death fight to be postponed or ended but not the other guy saying, "You aren't worth killing" or "I want to see you get more powerful" because real villains with an end goal don't want their enemies alive.
4) This here is where I'll probably get the most flak for this post, but I believe it needs to be said. There are a few moves, no doubt inspired by the very animes we all love that are totally cool to watch. The problem is that a few of these are what I would dub, "Mary Sue attacks". They're unfair, completely disregard the other fighter's skill level, or worst of all seem like a really cheap and anticlimactic way to end a fight. Before I go any further, I'm not saying that no one should do these. Just that a pm should be sent to the other player before you say your character does these.
a) The warp behind: it's one thing to dodge an impressive attack your foe just sent your way. It's another to dodge the attack, then do something to move behind them with such speed that you catch their flank completely unguarded, basically saying your character is too fast for the other person to even see you. Teleporting is a different matter if anyone does this, but if your character can just run or jump fast then it can be annoying to just assume that.
b) The "I win" move: you know the one. It's that move a character does where they wind up in front of yours with their weapon pressed right against your body in such a way that says, "I just killed you, except I held back for whatever reason". Again, this is one of those moves that completely ignores the other character's skill and ability, essentially saying that the other one is stronger and better than yours. Worse yet you can't get out of a move like that as the person is essentially a mili-second away from killing you.
c)The near death power up: this is more of an anime cliche that makes no sense outside of the genre. Again, if you have in your profile some sort of move or attack you can only do when you're near death, that's fine. But having a character beaten within an inch of their life only to get up and be stronger than before is annoying, nonsensical and well, uncreative. The same can be said for the flashback influenced epiphany where the person remembers something about their past or something their master says as they lie on the floor bleeding out, thus giving them the insight to do a super move they could never do before.
I guess what I'm saying by and large is that a battle is like any other thread. We need communication from start to finish. What do you want to accomplish with this fight? Who should win, if anyone? If someone is going to almost die, then what will spare them? I understand that we all love our characters and want to see them at their best; triumphant and strong. Yet we also need to remember that there's always someone stronger, and that should they find themselves in a battle against a more powerful foe, it can't end in a tie or a tit-for-tat styled encounter. Someone in most cases has to lose and most of our fights ARE life or death encounters, especially as the big Sumata vs Heroes battle is none too far from happening on Earth.
So end points. Sorry for the length, but for any tolerant enough to read this send your own thoughts on this. I only ask that no one gets into any specifics. No referencing specific threads where someone did something; that's just going to end badly. That being said, thanks for